Miro Miro is a game of observation and spatial perception, created by the Japanese designer Toshiki Sato. A quintessential fast-paced game, it is played in short, ultra-rapid rounds. - The goal of the game? To find the card whose surface area is closest to the Challenge card. - How to play? 30 cards are laid out face up on the table: this is the common draw pile. A Challenge card is revealed. Immediately, each player must take from the draw pile the card they believe has a surface area closest to the Challenge card. The cards are then flipped over and the surface areas printed on the back are compared. The closest wins the card. The player who wins the most cards wins the game. To win, two strategies compete: trusting your intuition or precisely calculating the areas. But beware, it’s not enough to be very good, you have to be very fast! One thing’s for sure, Miro Miro will put your reflexes to the test.
WARNING! Not suitable for children under 3 years. Choking hazard. Small parts